As gamers get older, their tastes change, and so do their expectations for certain titles. Attributes previously written off as weakeners can prove strengths when revisiting the gameplay. Like a good wine, some games really do get better with age.
At the time of its initial release, Symphony of the Night's use of sprite-based pixel art on the Sony PlayStation was lambasted by certain publications as being outdated. However, time has been more kind to Alucard's adventure compared to the console's more cutting-edge releases. Its non-linear structure, distinct locales, and sense of character progression helped define the direction for further entries in the series. Compared to its predecessors, Symphony boasted more replay value with multiple endings and numerous secrets just begging to be discovered. Like its cursed hero, this title will never age.